OPENING
The chief strategic objective in the opening is the most effective and harmonious development of all the pieces.
• FIRST RULE: Open with either the K-pawn or the Q-pawn.
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SECOND RULE: Wherever possible, make a good developing move, which threatens something.
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THIRD RULE: Develop knights before bishops. The strongest square for the knight is in the center (e4, d4, e5, d5). The best initial move is Nf3 or Nc3.
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FOURTH RULE: Pick the most suitable square for a piece and develop it there
once and for all.
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DON'T move a piece twice in the opening.
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DON'T exchange a piece that is developed for one that is not developed.
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DON'T exchange without good reason.
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DON'T block the path of development of your pieces.
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DON'T block either center pawn.
• FIFTH RULE: Do not bring your queen out early.
• SIXTH RULE: Castle as soon as possible preferably on the K-side.
• SEVENTH RULE: PLAY TO GET CONTROL OF THE CENTER.
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What is the center? The four squares in the center of the board, e4, d4, e5 & d5 ("little Center") and the sixteen central squares ("Enlarged Center")
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What is the value of the center? It is the region of greatest mobility.
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What is meant by control of the center? The ability to place pieces on vital squares without having them captured.
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How do we get control of the center? ..... The very basis of the game.
• EIGHTH RULE: Always try to maintain at least one pawn in the center.
• NINTH RULE: Do not sacrifice without clear and adequate reason.
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TENTH: Many players are too prone to attack before firmly establishing what positional advantages are inherent in their position.
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ELEVENTH: The disadvantage of pawn weaknesses is not so much the pawns themselves but the passive positioning of the pieces, which result in order to defend them.